Kymer Gryson
iOS Developer · Leuven, Belgium
Freelance iOS developer with 10+ years of experience shipping polished, high-quality apps for leading brands across media, retail, and tech. Background in animation and film gives me a unique eye for motion, interaction design, and visual polish.
Experience
iOS Developer Freelance
VRT
Brussels, Belgium · Hybrid
Working on the VRT MAX iOS and tvOS apps. Joined right after VRT NU rebranded to VRT MAX and helped ship a brand new native iOS app. Extensively worked on the VRT Video Player, which originally wrapped THEOplayer and was migrated to a fully native AVPlayer implementation with Google IMA integration. The player is a modular API consumed by all VRT apps and bridged to Flutter for cross-platform use. Also responsible for writing a shared native media analytics framework used across many VRT touchpoints. Active member of the Mobile Chapter and DevOps Chapter.
Lead iOS Developer Freelance
MO Labs
United States · Remote
MO ("Metaverse Organism"), a friendly AI companion: Tamagotchi meets Siri. A 3D creature you can talk to using Apple's Speech API, powered by GPT-3 with text-to-speech. The 3D game loop ran in React Three Fiber, communicating with native code over a custom JavaScript event bridge. Built and shipped a prototype in a couple of weeks, fast iteration speed. Early on there were Solana blockchain integrations connecting with the iOS Phantom Wallet app. Millions of views on TikTok and a vibrant Discord community.
iOS Developer / Mobile Solution Architect Freelance
In The Pocket
Hybrid role on the MyColruyt app and Colruyt Google Voice Assistant. Mentored a junior iOS developer, worked closely with the customer and their backend team in India across multiple big backend migrations. Set up Postman tests and monitors, and automated cumbersome technical tasks.
iOS Developer / Feature Lead Freelance
Famera, Inc.
United States · Remote
Famera was a video calling app where users were dropped in playful 3D metaverse-like environments. Pixar meets FaceTime. Built gestural interactions, animations, and polished UIs. Became tech lead on several features, writing detailed technical specs and architecture docs. Leveraged SceneKit and dipped into Metal compute shaders. Background in 3D animation was a real perk.
iOS / Flutter Developer Freelance
VRT
Brussels Metropolitan Area
Worked on the VRT NWS app, completely redesigned and rewritten in Flutter without sacrificing platform-specific features like CarPlay, rich push notifications, and widgets. Built reusable native components shared across VRT teams: audio/video players and a native VRT login framework.
iOS Consultant
Cozmos / RMDY
Consulted at VRT on two major projects. Sporza Voetbal (~50k MAU): Objective-C codebase with Swift modernization, in-app purchase season pass, and web/native interop. VRT NWS (~400k MAU, #1 free app in Belgian App Store during elections): introduced automated mock generation with Sourcery, modularized the app into frameworks, and built rich push notifications that rendered live election bar charts directly on the lock screen.
Jr. iOS Developer
EASI
Leuven
Worked on Proximus 11 football app, Wincheckr (Belgian National Lottery), and Knack magazine app. Built internal tools and libraries with a focus on intuitive APIs and clear technical documentation.
IT Intern
Brouwerij Wolf bvba
Continuous improvement and development of the Wolf iOS app.
Education
Bachelor in Computer Sciences
University College Leuven-Limburg (UCLL)
Bachelor in Audiovisual Arts: Animation
Erasmus Hogeschool Brussel (RITCS)
Bachelor in Audiovisual Arts: Film Production
Erasmus Hogeschool Brussel (RITCS)
Skills
Languages
Platforms & Frameworks
Tools & CI
3D & Creative
Interests
Film, animation, game development, procedural generation, shaders, photography, graphic design, illustration, longboarding, and listening to podcasts (way too many podcasts).